For game masters
Printable RPG one-shots for game masters
You bring the story.We do the prep.
Turn your one-shot idea into a GM booklet with NPCs, locations, phased beats, and secrets you hold back at the table. Review and edit everything before you generate.
- Your idea drives the booklet — not the other way around
- Structured for the table, not generic fluff
- Preview matches the PDF you download and print
Free to try · review everything before you generate · See how it works
What you get in your GM booklet
From your idea, AdventureEngine assembles a print-ready A4 booklet — not a generic story dump. Each section maps to something you would actually use at the table: who knows what, where to send players next, and what happens beat by beat through the session.
- Scenario overview
- Opening summary, event timeline, and GM-only secrets — not for players
- Run guide
- How to use the booklet at your table, as a one-shot or inside a campaign
- NPC & location cards
- Key characters with motives, secrets, and knowledge — plus locations for your scenes
- Phased story beats
- Playable scenes in order, each with discoveries and hooks that lead to the next beat
- Epilogue
- How to land the finale and wrap the session
How it works
- 1
Tell us your scenario
Five short prompts — the hook, the setting, your cast, places, and the hidden truth. Skip anything you want left open.
- 2
Get a structured GM booklet
NPCs with motives and secrets, story threads, locations, and phased beats — laid out in print-ready pages, not a wall of notes.
- 3
Review, tweak, run
Read every page before you commit. Edit sections, download the PDF, and bring it to the table — players never see the GM side.
Start with your scenario idea
About five minutes. You'll review the full outline before anything is generated — sign up only when you're ready.
About five minutes · review your outline before anything is generated