AdventureEngine

GM mystery booklets

For game masters

You bring the story.We do the prep.

Turn your idea into a GM booklet with suspects, clue threads, locations, and a hidden truth you hold back at the table. Review and edit everything before you generate.

  • Your brief drives the booklet — not the other way around
  • Structured for investigation play, not generic fluff
  • Preview matches the PDF you download and print

Free to try · review everything before you generate ·

What you get in your GM booklet

From your brief, AdventureEngine assembles a print-ready A4 booklet — not a generic story dump. Each section maps to something you would actually use at the table: who knows what, where to send players next, and what happens beat by beat until the truth comes out.

Case overview
Opening summary, event timeline, and the hidden truth — GM eyes only
Run guide
How to use the booklet at your table, as a one-shot or inside a campaign
NPC & location cards
Suspects and witnesses with motives, secrets, and what they know — plus places to search
Phased story beats
Playable scenes in order, each with discoveries and clues that point to the next beat
Epilogue
How to land the finale and wrap the session

How it works

  1. 1

    Tell us your scenario

    Five short prompts — the hook, the setting, your cast, places, and the hidden truth. Skip anything you want left open.

  2. 2

    Get a structured GM booklet

    Suspects with motives and secrets, clue threads, locations, and phased beats — laid out in print-ready pages, not a wall of notes.

  3. 3

    Review, tweak, run

    Read every page before you commit. Edit sections, download the PDF, and bring it to the table — players never see the GM side.

Start your scenario brief

About five minutes. You'll review the full brief before anything is generated — sign up only when you're ready.

About five minutes · review your brief before anything is generated

Booklets are drafted from your brief and meant to be reviewed before play. All characters and events are fictional.

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For GMs who run mystery and investigation scenarios at the table